An action is an internal representation of how a property value
of an element will change in a specific frame.
Actions are the resulting tree of the scene.addAnimations,
which transform user defined animations into frames.
Each frame which contain _ElActions and each _ElActions contain
a list of _Actions.
ActionRg is used to monitor what was the previous value of a property,
and each frames it can bypassed.
Description
An action is an internal representation of how a property value of an element will change in a specific frame. Actions are the resulting tree of the
scene.addAnimations, which transform user defined animations into frames. Each frame which contain_ElActionsand each_ElActionscontain a list of_Actions.ActionRg is used to monitor what was the previous value of a property, and each frames it can bypassed.