Defines the range of operation of an action. Its main purpose is to allow an a new addAnimation. To know the value of the previous addAnimation and to byPass actions.

Two _ActionRg for the same property and element can't overlap each other

interface _ActionRg {
    endFrame: uint;
    endValue?: any;
    initialValue?: any;
    propType?: uint;
    startFrame: uint;
    waitFor?: WaitForList;
}

Properties

endFrame: uint
endValue?: any
initialValue?: any
propType?: uint
startFrame: uint
waitFor?: WaitForList