Internal representation of an element animation.

An element can represent multiple DOM Elements and is defined by its selector.

It stores the the user parameters after being converted into an internal format.

Hierarchy (view full)

Constructors

Properties

advance: boolean
easing?: _WorkInterpolator<EasingHandler, EasingFunc, EasingParams>
elAdapters: _ElementAdapter[] = []
framesPerCycle: int
itemDelay?: _ItemDelay
nextPropStartFrame: uint
oscillator?: _WorkInterpolator<OscillatorHandler, OscillatorFunc, OscillatorParams>
path?: _WorkInterpolator<PathHandler, PathFunc, PathParams>
positionFrame: int
propInterpolators: _PropInterpolator[] = []

Methods

  • Parameters

    • story: _StoryImpl
    • sceneAdpt: _SceneAdapter
    • anime: Animation

    Returns void