BeamToIX still has to render all the previous frames of active scene bypassing the middle frames, but it won't be render to disk and it will bypass any unnecessary frames.

interface RenderFrameOptions {
    endScene?: any;
    renderCount?: TimeHandler;
    renderPos?: TimeHandler;
    startScene?: any;
}

Properties

endScene?: any

Last scene to be rendered. Accepts by 'Scene Zero-Based Index', 'Name' or by 'Scene Object'.

renderCount?: TimeHandler

Total number of frames to render.

EXPERIMENTAL Use a negative value to render backwards. For backward rendering, BeamToIX first has to consume all the frames forward, bypassing all middle frames, only after can render backwards.

the total number of frames
renderPos?: TimeHandler

First render frame. If startScene isn't defined it will be relative to the story, otherwise is relative to the startScene.

0
startScene?: any

First scene to be rendered. Before start rendering the startScene, first, BeamToIX first has to consume all the frames until it reaches the beginning of Scene. Accepts by 'Scene Zero-Based Index', 'Name' or by 'Scene Object'