Protected_actionIncreases inside an addAnimation. It used to avoid multiple calls during teleporting.
Protected_frameProtected_framesInternal list of all the scene frames.
Protected_nextPointer to next scene. Used by scene transitions.
Protected_prevPointer to previous scene. Used by scene transitions.
Protected_renderInternal position of where the render pipeline was consumed.
Protected_storyProtected_storyProtected_transitionOptionalnameName assigned by the user, and can be used to find the scene by name.
Total number of frames contained the scene.
#end-user
Defines the end of the scene pipeline. Usually this value is the
same as frameCount but for off-sync animations frameInNr can have
less value than frameCount.
#end-user
Scene id from the DOM element.
#end-user
Sum of all the frames from the previous scenes.
#end-user
Zero-based Index of this scene within the list of scenes.
#end-user
Returns scene transition information.
Defines the scene transition selector (name or function) and duration.
Protected_containsProtected_gotoProtected_initProtected_set
_actionRgMapsare 'maps' between the input animations and the output action for every frame. _actionRgMaps allow for a new animation to have access to the last modified value of a property of an element of the previous animation. And in a backward motion allows to retrieve the original value.